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I fondly remember this game has having great animations, plus it could be beaten :P which was a plus, more modern Chess games were really hard to beat
by gdm85 7y ago
I fondly remember this game has having great animations, plus it could be beaten :P which was a plus, more modern Chess games were really hard to beat
- larnmar 7y agoAs a moderately bad chess player, I would love to see chess AIs get better at playing bad chess — that is, in being bad at chess in the same way that the average human who knows all the rules and plays a few games of chess every year is. I find that most chess programs on the lowest difficulty settings seem to play in a way that’s bad but unrealistic — like they’re playing their normal good chess but randomly making a deliberately terrible move every now and then.
- symplee 7y agoTry using an early net of LCZero. You used to be able to adjust how many "rollouts" it plays with, and what generation net to play against. Since it's a neural net, it has the "intuition" of a 1000 elo player, or 1500, etc. I.e. it does not play expert then blunder. Hopefully they get the play.lczero.org website back up and running sometime. I didn't have too much success getting the other links to work... https://blog.lczero.org/2018/11/where-to-play-leela-online.html https://blog.lczero.org/2018/11/where-to-play-leela-online.h... Let me know if you find an easy way to play "human" level LCZero AIs. Edit: Main project website: https://lczero.org/ https://lczero.org/
- myle 7y agoI see a practical use of this when you are offline and without a chessboard or someone else. Otherwise, you can play online quite easily. For a game I only wait for a few seconds on lichess.org
- grawprog 7y ago>randomly making a deliberately terrible move every now and then. To be fair though, that is kind of how I end up playing chess. I'll do pretty well and pay attention, then I end up losing track, making a stupid mistake and doing something that should have been obviously bad and losing.
- dallbee 7y agoI had Chessmaster 8000 and the engine behind it was always really good at mimicing realistic playstyles. It had presets, and you could control things like pawn weakness, willingness to trade, king safety, and preferred pieces. Modern chess engines usually have a notion of "contempt". I've found that if you turn contempt way up and limit the number of concurrent lines, in combination with adjusting the target rating, you can get a reasonably good approximation of real play. At casual (< 2100 maybe?) levels of play, this simulates the human tendency to make blunders while fixating on a plan.
- wheelie_boy 7y agoI remember when I was about 9 or 10 I beat this game on its hardest difficulty level, even though I was not that great at chess. I just set two computer players on hardest difficulty against each other and recorded every move they made, then started a new game and played the part of the one which had won. :D