4 ms·
Good summary of techniques. I'm very interested in this subject matter and really want to get to a formal definition for this architecture of UI. As mentioned i
by proc0 7y ago
Good summary of techniques. I'm very interested in this subject matter and really want to get to a formal definition for this architecture of UI. As mentioned in the article, FRP is the closest here and where the techniques initialized from. The patterns deal with how to break down the problem of asynchronous rendering and user interactions (which inherently deals with state changes). The best papers I've read use some Category Theory to show the structure of the flow of certain patterns, and there are also adjacent fields like parallel and concurrent programming that I think are overlapping with this area of how to manage UI state. The recent articles on CRDTs and Causal Trees made me think that could be used not just across a network but to manage the asynchronous state of components.
http://archagon.net/blog/2018/03/24/data-laced-with-history/ http://archagon.net/blog/2018/03/24/data-laced-with-history/