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> We realized that a truly usable system would scale to the needs of different users: it would be easy to discover and learn yet would provide efficiency (throu
by tomc1985 7y ago
> We realized that a truly usable system would scale to the needs of different users: it would be easy to discover and learn yet would provide efficiency (through shortcuts and alternate methods) for more-experienced users.
I feel like the UI designers of today need to memorize this principle. Good, versatile software allows users of all skill levels to accomplish their goals through multiple pathways supporting a variety of interaction paradigms. Much of the software I'm forced to use today seems to adhere to the theres-only-one-way-to-do-it school of thought, which is the biggest source of why software sucks so much now.