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>ML has allowed computers to generate realistic images that humans cannot discern I've yet to see a deep fake that's even remotely indiscernible from the real
by EpicEng 7y ago
>ML has allowed computers to generate realistic images that humans cannot discern
I've yet to see a deep fake that's even remotely indiscernible from the real thing.
- andrewnicolalde 7y agoHow do you know?
- afterburner 7y agoYou probably haven't been noticing them in movies though. Such as when they stuck Margot Robbie's entire head on an actual skater for I, Tonya. https://www.youtube.com/watch?v=bqgD6lHrQ_8 https://www.youtube.com/watch?v=bqgD6lHrQ_8
- EpicEng 7y agoWas that a DF though?
- BubRoss 7y agoThat video shows a CG head and says CG face replacement. Typically sequences like this are done on a shot by shot basis and end up being a very healthy mix of compositing, cg face replacements, CG head replacements, etc. These types of effects have been used for literally decades across a wide range of movies and have nothing to do with the recent trend and techniques of 'deep fakes'.
- JaRail 7y agoGemini man is a better example of where this is heading. https://www.youtube.com/watch?v=k5y4kxhZIBA https://www.youtube.com/watch?v=k5y4kxhZIBA A DF has a pretty specific meaning if you are diving into the technical aspects. It's an approach that has a lot of specific limitations that put a practical ceiling on how good it can be. For example, it's a 2D system that won't capture lighting differences with good accuracy. The limitations become more apparent as resolution increases. Newer systems use source material to generate 3D facial models. The face in the target video is also 'motion captured.' The target video's lighting is estimated and a resulting face image is rendered and composited into the target. That's a lot closer to the pipeline of movies such as Gemini man. So while DF isn't a technique used in movies, machine learning is heavily involved. It's built into model generation, motion capture, animation, etc. Artists will start with captured/generated assets and hand-tweak them to get the desired result.
- blackearl 7y agoAll it takes is a little filtering, some camera shake, and you can hide the tells of a fake.