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The second example doesn't, IMO, demonstrate the kind of deformation tracking the example in the OP does. As far as I can tell, they are able to get a depth rep
by rebuilder 7y ago
The second example doesn't, IMO, demonstrate the kind of deformation tracking the example in the OP does. As far as I can tell, they are able to get a depth representation, segment objects from a video, get an approximation of surface normals and reflectivity for those objects, and project a shaded surface onto those objects.
What they do not seem to be able to do without IR markers is project a diffuse texture to an object so that it would stick properly. See the one example with a non-uniform texture, where the fingers of a hand are fanned out - the texture warps noticeably.
- that_jojo 7y agoYou say that like it's not ridiculously impressive and interesting. Could you imagine using something like this for reviewing finish options for a product with zero turnaround time?
- rebuilder 7y agoIt is impressive, but it's not an improvement on the tech in the OP - it's a different approach to a similar problem as far as I can tell.