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> A good game these days takes at least 40 hours to play through. I think you are speaking to a very specific segment of the gaming market that will probably
by cwkoss 7y ago
> A good game these days takes at least 40 hours to play through.
I think you are speaking to a very specific segment of the gaming market that will probably not be captured by VR.
There are plenty of games (roguelikes, casual, shooters, racing) that have more emphasis on semi-episodic 'rounds' of gameplay vs long form narrative RPGs that would adapt to this model easily.
- mikl 7y agoTrue, but Half-Life Alyx is not one such game. I do see a niche for simulator-type games, like a driving/flying sims where you get put in a simulation-rig to make it feel like you’re driving/flying. Like the four-player Daytona game that was everywhere, even far into the 90s, that’ll provide some serious added value over just playing at home. But I don’t see the huge appeal for first-person games, since most players don’t actually want the real physical experience of running around on a battlefield, getting shot at. Just half an hour of that would be exhausting to most people. Maybe some hybrid fitness-studio/VR experience would be viable, give people an entertaining experience while grinding away on the stairmaster.