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On Tuesday I said: >Due to some of the technical limitations with people (motion sickness does not make a popular game) I don't think this is not going to be a
by dsfyu404ed 7y ago
On Tuesday I said:
>Due to some of the technical limitations with people (motion sickness does not make a popular game) I don't think this is not going to be an open spaces and free-movement heavy game like HL2. Not having some really good expansive panorama scenes would be a disservice to the VR tech but don't expect to be able to drive a go-kart around in them. I'm expecting a lot of semi stationary scenes where the player is free around a small space as the environment smoothly and steadily around them (like all the various freight elevator and rail car scenes in HL1). I expect that in typical Half-Life fashion there will be lots of object manipulation and head crab batting practice while the player remains nearly stationary.
So based on the trailer it looks like I was decently right. I think you're gonna spend a lot of time solving puzzles with one hand while defending yourself with the other. I really hope they nail the cinematic aspect of it like they did in HL2 since that greatly contributes to how immersive the game feels.
- dntrkv 7y agohttps://half-life.com/en/alyx/vr https://half-life.com/en/alyx/vr This is interesting to me, though I haven't played many VR games. Is this common with other games?
- dsfyu404ed 7y agoIt's been 2yr since I was in VR but the only thing that stands out to me is support for finger/gesture tracking controllers which was more bleeding edge back when I was working on it but may be standard now. Everything else looks industry standard. No obvious omissions, no out of the ordinary inclusions.
- dariusj18 7y agoYes, the teleportation mechanic was great in Robo Recall. Much better IMO than movement with the analog sticks.