7 ms·
As much as a Half-Life fan I am, VR is a gimmick. It's expensive and will not be a "thing" in the foreseeable future. This is such a wasted opportunity. A norma
by s9w 7y ago
As much as a Half-Life fan I am, VR is a gimmick. It's expensive and will not be a "thing" in the foreseeable future. This is such a wasted opportunity. A normal Half-Life 3 would have brought back a lot of goodwill for Valve.
- shadowgovt 7y agoHard to say. VR might be a gimmick in the game space. On the other hand, taking a step back and looking at the hardware, there's been a progression since at least the '70s of working immersive infrastructure getting cheaper, easier to use, and less nausea-inducing. This local maxima of design and hardware may be a fad, but if it is, I expect in my lifetime to see another fad in maybe 10 years. The tech is just getting too cheap for people to not risk throwing a few mil at it every so often.
- swalsh 7y agoVR may be niche, but it's not a gimmick. I get about 1-2 hours a week to play games. I choose to spend that time in VR because it's the most enjoyable way to game for me. I don't play pancake games anymore.
- drno_ 7y agoYou need big money, games and studios to help push the tech forward. I think that's the point of this game
- outworlder 7y agoIt is not a gimmick. It seems that you have not yet tried it. There are a few improvements required, such as resolution and the freedom of movement. Note that I did not mention price. It will come down – even more, that is. Also, they need Half Life 2 Episode III. The series ended in a cliffhanger.
- s9w 7y agoNo one tried it because it's expensive AF. And you need space. And there are so many of them. And the storefronts don't match. And there are no games. And you sweat. And they're heavy. And you need a monster PC. And it doesn't work. And and and. It's a gimmick. Alyx is a $2000 game for a normal gamer, counting an index and a sizeable PC upgrade.
- jonas21 7y agoThose are all engineering and logistical challenges, and there's no reason to believe that they won't be overcome eventually. A gimmick is something that, even in its best form, is not compelling in the long run. VR sounds like the opposite - it's not compelling to that many people yet because it has known issues, but fix those issues, and it would be.
- s9w 7y agoThat's a lot of challenges. And even if all that happens: VR takes away a lot by restricting movement to a ridiculous level. And it only adds stuff that is fun for about three times and already looks lame after watching the trailer a second time. You might be right, but I can't see this go anywhere.
- skizm 7y agoThe real challenge is no haptic feedback, which I don't think there is any real way to overcome. The better the visuals get the more your brain rebels at not being able to touch anything or feel motion when moving.
- outworlder 7y ago> your brain rebels at not being able to touch anything As long as the game has you using 'tools', then it's fine. The moment it wants you to use actual hands, then it becomes a problem. Haptic feedback would help immensely, but there's no real way to overcome not feeling resistance if you are, for instance, pushing an object. > or feel motion when moving. True. This is why people get motion sickness.
- ofrzeta 7y agoYeah, I have a hard time imagining doing all this stuff in the game without haptic feedback, like loading the gun etc.
- outworlder 7y ago> No one tried it because it's expensive AF. If you already have a gaming PC, you just need a headset. I got mine for $300 on a Black Friday. Is that 'expensive AF'? If you are buying a PC for the sole purpose of using it with a VR headset, then fine. But who does that? > And you need space. Not that much. And depends on the game. If you are playing flight simulators you need zero additional space. I have a small room and it is enough space. > And there are so many of them It's the first time I hear that. There's Vive, there's Rift (and now the Index). Forget about all the Windows reality or whatever it's called. That's not much. > And the storefronts don't match Who cares. Get your games from the Steam store. Same storefront. > And there are no games Debatable. There's quite a few VR-only games, and even more games that support VR (even the good old Skyrim has VR support). > And you sweat. That will never be solved, you are moving after all. If you are talking just around the headpiece, than it's a case of YMMV. > And they're heavy. Not really. May be a bit inconvenient, but at least the Rift doesn't seem to weight more than my bike helmet. And, you know, I move much more with the latter. > And you need a monster PC No you don't. That's again game dependent. The kid's $600 PC runs all VR titles he cares about just fine. You just have to prioritize the GPU, as you should with any 'gamer' PC. > And it doesn't work It works great. > It's a gimmick. It's an uninformed opinion. You need to try it, rather than regurgitating opinions you saw somewhere.
- thatguyagain 7y agoNope. It is not a gimmick and will definitely be a "thing" in the foreseeable future. So we have different ideas of the foreseeable future, interesting.
- fhood 7y agoNobody is going to play games that make them sick. Ever. It will not happen. This is not a solved problem, and VR will never be anything but a niche technology until you can walk in a video game without needing to throw up.
- cdirkx 7y agoDo people still get motion sickness from 3D movies?
- fhood 7y ago1. A movie is what 90 minutes? 2. Movies aren't often filmed from first person perspective for any length of time.
- cdirkx 7y agoI'm merely curious, as when 3D movies came out a major complaint against them was that people got sick from watching them. From my very thorough research (googling "3D movie sick", and looking at the dates; all from the period 2010-2015) this doesn't seem to be a big problem any more. Now this could of course also be because people have just accepted that it is not for them, the people who get sick don't talk about it any more, or people in general have just moved on from 3D, but it does make me wonder. Could the motion sickness not also just be a temporary thing for VR?
- shantly 7y agoThe people who get sick from them don't go to them anymore. That's why it was "temporary". Kids finding out they get sick from 3D don't post about it on the same social media adults use.