3 ms·
One downside with this approach is that you need something to bounce the light off of (e.g., a surface), so adding virtual objects to AR is difficult if the obj
by Frost1x 7y ago
One downside with this approach is that you need something to bounce the light off of (e.g., a surface), so adding virtual objects to AR is difficult if the objects aren't positioned at the surface of real world objects. That's an effect you often want to achieve in AR applications.
- elif 7y agoNah if you see it in person you understand. No matter the surface, you can create a virtual 3d space from the perspective of the observer. https://youtu.be/deJnHFQtbiE https://youtu.be/deJnHFQtbiE This gives you an idea but in person the illusion is stronger.