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On the original rumors about Stadia I did think Google was going to revolutionize the industry, particularly in social/massively-multiple games. Starting with t
by endorphone 7y ago
On the original rumors about Stadia I did think Google was going to revolutionize the industry, particularly in social/massively-multiple games. Starting with the development stack that would leverage a coherent, synchronized world that is massively malleable -- huge banks of systems connected in the microsecond latency range with virtually unlimited throughput, massive neural engines, etc. Destructables, enormous player counts, a completely dynamic environment, virtually eliminating cheating, etc -- it would change everything.
But then they come out with some hosted older games. Eh. Maybe the big reveal will come out eventually, but this far it's pretty disappointing.
- quantdev 7y agoSo what? Products improve. This one will too. Imagine seeing an ad on Youtube and immediately being able to play the game on your chromebook. I don't know that's what is going to happen and it can't work today, but maybe in a few years.
- maest 7y agoThat's such a slippery argument. You can always underdeliver as long as you promise that 'products improve. This one will too'. How about I don't pay the monthly subscription/for the controller and tell Google that "payments improve. Mine will too"? I'm obviously salty because I preordered Stadia (against my better judgement) and it's terrible.
- ircody 7y agoWhat’s terrible about it?
- maest 7y agoLatency is pretty bad (GFN by comparison works fine for me). Samurai Shodown, a brawler game, is mostly unplayable. The overall quality is very beta (black screen in Stadia unless you disable hardware acceleration, which I have to do every time, Stadia can't easily handle multiple Google accounts, I have to change accounts every single time). Probably worst thing is very Google-like support. Super long queues for "Customer Care", phonelines are closed at 10:30 AM because they're "Out of hours".