3 ms·
Then what’s stopping us from making a MMORPG with the physics of a simulator?
by haolez 7y ago
Then what’s stopping us from making a MMORPG with the physics of a simulator?
- nepeckman 7y agoThe technical difficulty of making an MMORPG I'm guessing.
- kllrnohj 7y agoA lack of gameplay from the resulting physics to justify the server costs? Game devs don't simulate worlds for the fun of it. They have a purpose behind things. There's a cost/benefit involved.
- honkycat 7y ago> Game devs don't simulate worlds for the fun of it. Unless you are Tarn Adams
- AnIdiotOnTheNet 7y agoOr about a thousand other small indie devs, but somehow I don't think Stadia has much interest in them. P.S.: Don't take this statement the wrong way, I love small indie devs and donated for Dwarf Fortress.
- beaconstudios 7y agoI would hazard to guess that latency would be a killer for that. It's painful enough if you have 100ms ping on tactical FPS games like CS:GO for instance, but if the delay in a player's position updating caused a completely different physics cascade to happen (running into a wall rather than a stack of cardboard boxes for instance), that could get pretty jarring to see either the correction occurring constantly or the physics delayed after someone's actions. Of course I'm just theorising - it could be an idea that no-one's implemented yet.