5 ms·
Until you play COD with a latency of 80ms
by darkcha0s 7y ago
Until you play COD with a latency of 80ms
- k__ 7y agoYes, I don't get streaming for realtime games.
- WilliamEdward 7y agoThis is laughably first world problems. I've been playing cod and other multiplayer games with >80 ping my entire life. It's fine. I was expecting people to be worried about stadia being 200 or more ms latency but 80? Come on.
- Slartie 7y agoThese 80ms were just fine because game engines already employ a lot of nifty tricks to minimize the negative impact of latency. Tricks which mostly only work as well as they do because the engine has an inside view on the gamestate. 80ms of video lag are far worse for the gaming experience than 80ms of "conventional" client-server lag.
- deleted 7y ago[deleted]
- zeulhex 7y agoTry to track a moving target when your screen updates almost 0.1 seconds after you adjust your joystick. I expect Stadia input latency to be much greater than that, though, because most display hardware adds at least 30ms on top of whatever latency Stadia introduces.
- haolez 7y agoI had an intuition that quantum entanglement might be used some day to give us worldwide 0 latency communication, until I understood that this would break the universe’s causality :)
- bandrami 7y agoYou kids today. We would play Quake over a serial line back in the day. Uphill both ways. And we liked it.
- make3 7y agoI know you're joking, but serial line afaik has lower latency than the USB stuff being used today
- igetspam 7y agoIn the snow!
- deleted 7y ago[deleted]
- _ph_ 7y agoWhen playing Quake over the net, the connection only has to synchronize the players positions etc. And Quake was pretty clever extrapolating the players motions, so even when packets were slow, they seemed to behave naturally. This frequently caused them to jump, when the positions were updated by real data. With Stadia, the whole gaming graphics are streamed to your local client, so when the network is slow, the graphics will lag. And of course, it takes magnitudes more of data to transmit.
- username90 7y agoYou already do, just with different consequences. Our brains are very good at mitigating input latency since it deals with it all the time, so we adapt quickly to 80ms. Compare that to the current system where what you see on screen is not what actually happens in the game. You get used to it, but every game solves it differently and it always feels bad. So I think that a lot of players would actually prefer this kind of latency over the kind they are used to now. Also note that many who play for example COD does it on TV's and consoles which has hundreds of ms already without people noticing it, so playing with 80ms input lag would be fine for 99% of players.
- kllrnohj 7y ago> Also note that many who play for example COD does it on TV's and consoles which has hundreds of ms already without people noticing it This is just straight up not true in the slightest. There's a reason HDMI ALLM exists, and it's not because "nobody notices hundreds of ms." 80ms is very noticeable, it's like moving around in sludge. hundreds of ms is straight up unplayable. This is no where close to what consoles & TVs are currently doing, which is closer to 50ms.
- username90 7y agoI didn't say that specific people didn't notice it, just that a most people are surprised if you tell them that they have hundreds of ms latency when they play on their console because they thought it was practically instant because their brains tricked them. The fact that console gaming is so popular despite it having such horrendous latency is proof that latency is not an issue for streaming services to go mainstream. I'd look more at unreliable latency and data caps, people definitely notice 100ms latency spikes.
- kllrnohj 7y ago> just that a most people are surprised if you tell them that they have hundreds of ms latency when they play on their console They're surprised because that's absolutely not even remotely close to true. Consoles & TVs do not have hundreds of ms of latency. This horrendous latency does not exist. That's why it's not an issue.