4 ms·
With Stadia's "negative latency" technology, it's like it's already shut down.
by juped 7y ago
With Stadia's "negative latency" technology, it's like it's already shut down.
- aeyes 7y agoFPS games have had this for a looong time. In Quake 3 it's called timenudge and you can have it set to a negative value which means that the client will predict the opponents movement before receiving the next packet from the server. The CPMA mod then came up with even better adaptive prediction in their netcode. Without some prediction opponent movement would be jerky depending on the other players ping. The downside is that sometimes shots don't register which are a clear hit on your screen and sometimes weird flick shots hit which are far off the target.
- whateveracct 7y agoFighting games too via things like GGPO. Not to mention even fighting games like Melee have a little local input lag, which you can then remove and use to hide network latency online.
- coldpie 7y agoReally good article on this topic: https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/ https://arstechnica.com/gaming/2019/10/explaining-how-fighti...
- escapecharacter 7y agoIf it was true negative latency the product would be cancelled before it was announced