3 ms·
Very cool. I do live projection work[0] and latency is always the killer with immersion. Anything higher than a 1000/90ms latency breaks integration at normal
by daenz 7y ago
Very cool. I do live projection work[0] and latency is always the killer with immersion. Anything higher than a 1000/90ms latency breaks integration at normal dancer movement speeds. 1000fps seems like overkill but it allows for very fast movement.
0. https://youtu.be/ggRcDQZWD_8?t=1281 https://youtu.be/ggRcDQZWD_8?t=1281
- injidup 7y agoNice work :)
- goblin89 7y agoIs this real-time 3D taking into account dancer’s motions? I imagine it takes a crazy GPU rig? In any case, very impressive.
- daenz 7y agoIt is, but I cheat! The dancer has a small android device with a custom gyroscope app, mounted in the middle of her back. I can get her general orientation accurately this way (more accurately, and faster, than state of the art pose estimation). I am in the process of bringing together a community around art making like this. Let me know if this is something that interests you.
- goblin89 7y agoIt is of interest! I am in the process of learning TouchDesigner, looking to integrate it with Ableton Live. I doubt I’ll have enough GPU power for real-time 3D renders based on changing sound or visual input though… Currently I am considering pre-rendering scenes to given BPMs (where applicable) and doing only limited realtime alterations with TD nodes.