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It says in the article that the copy of the game provided to Google by the developers isn't 4k. So it's literally not possible that it could be dropping quality
by Traster 7y ago
It says in the article that the copy of the game provided to Google by the developers isn't 4k. So it's literally not possible that it could be dropping quality for bandwidth constraints. It upscales on the players' device. So this is probably about both resource limitations in Stadia and bandwidth considerations.
- ZeroGravitas 7y agoWell, it might be getting upscaled and then downscaled again. We'd need confirmation that the PC version was native 4k and not just being upscaled. I'm not that up on PC but I was under the impression that lots of games didn't run internally at full output resolution, even if your HDMI output is claiming a specific size.
- apk-d 7y agoDownscaling is widely employed at stages of the rendering pipeline where a full resolution buffer wouldn't make much difference (eg. reflections, post effects), but overall when you turn on 4k, you're mostly getting 4k. This is trivially verifiable by zooming in on a screenshot.