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My current guess is that none of the games that have the contracts signed are actually optimized very well at all for Vulkan. Hell, it could even be that Google
by pkulak 7y ago
My current guess is that none of the games that have the contracts signed are actually optimized very well at all for Vulkan. Hell, it could even be that Google had to write some kind of compatibility layer so that games could just use whatever engine they happen to be using, which would obviously mean that 10+ teraflops means nothing. I appreciate the use of Vulkan, since the current situation of a brand-new graphics api for every OS/hardware combination is terrible, but it is the more difficult road.
So this means that they are _technically_ keeping their promise, since they are recording the game at 4k 60... but that obviously doesn't matter if the game can't get close to outputting that. Gylt is an exclusive, so if anything is running at 4k it would be that, but I'll have to wait for my controller to show up tomorrow to find out.
EDIT: Just looked it up, and RDR2 supports Vulkan since the PC release, apparently. That's interesting, and kinda blows up my argument.