3 ms·
Streaming will never take off for competitive playing, because the physical latency will always be there. You already have people optimizing their display & inp
by smileybarry 7y ago
Streaming will never take off for competitive playing, because the physical latency will always be there. You already have people optimizing their display & input latency, not to mention GPU buffering tweaks, to shave anywhere from 5-20ms off the final result, and that's in _local_ gaming. Windows 10 1803 introduced a "fake fullscreen" mode to cut around the window compositor lag.
Assuming Stadia really does all these render path micro-optimizations perfectly, you then have the issue of datacenter location and speed of light creating more latency. And because in this case the end user needs to react in real time rather than offload operations or create autonomous behaviour (the stock market example), at some point they'll have to move closer to their nearest datacenter. (assuming the US ISP landscape is fixed by then)
- dwild 7y ago> Streaming will never take off for competitive playing, because the physical latency will always be there. If they are forced to, I have no doubt they will. It's not because there's more constraint that competitive game play won't happen. A mouse is so much more powerful than a gamepad that crossplay between console and PC on FPS is pretty rare. Yet you'll find competitive fields in console FPS too. They'll definitely takes any advantage they can, that's including "fake fullscreen" to cut out lag, better display, mouse, etc... but I have no doubt if a competitive game happens on the cloud, the gamer will be there just as much.