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Latency is of course the biggest concern. Recent videos I saw do not indicate they have a good solution to latency. I'd absolutely love if they used some sort o
by yathern 7y ago
Latency is of course the biggest concern. Recent videos I saw do not indicate they have a good solution to latency. I'd absolutely love if they used some sort of 'asynchronous reprojection' like you see in VR.
Essentially, send a depth buffer along with video data, and let the client reproject frames before it gets the next keyframe from the server. It can help solve input lag for movement and turning. Not so much for things like shooting.
- kosievdmerwe 7y agoWouldn't that require a decent graphics card, largely negating the point?
- yathern 7y agoNot too much for reprojection. That's a very specialized task that can be optimized for in hardware, without having to support all the typical operations of GPUs. That's not to say it's easy. It requires a large amount of engine integration and the client has to now know what amount of reprojection to apply when you turn, which may vary per game or context. Hugely hugely impacts the complexity.