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> HTML/JS is criminally underrated as a game development platform. Tom Greenaway is making the same argument: https://web.dev/ready-player-web/ https://web.dev
by kaycebasques 7y ago
> HTML/JS is criminally underrated as a game development platform.
Tom Greenaway is making the same argument: https://web.dev/ready-player-web/ https://web.dev/ready-player-web/
> You can just send a link to your friends and they can join your game with a single click.
Web Bundles takes it a step further and lets you share the entire game, P2P, as a single file: https://web.dev/web-bundles/ https://web.dev/web-bundles/
Disclosure: I work on web.dev
- gavinray 7y agoWoah, I tend to keep up on the fairly bleeding-edge of web tech and I hadn't heard of Web Bundles before. It seems pretty neat, my question is what the functional difference between this and running something like wget with recursive and convert-to-local flags? Let's say I have some contrived portfolio website and it contains links to several sub-page sections, and some static resources (images, JS, fonts, CSS, etc). I can run this and get an offline copy of the website that I can browse or distribute how I wish: wget --mirror --convert-links --adjust-extension --page-requisites --no-parent http://example.org