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Gabe said as much himself[0]: > Products are usually the result of an intersection of technology that we think has traction, a group of people who want to work
by mikewhy 7y ago
Gabe said as much himself[0]:
> Products are usually the result of an intersection of technology that we think has traction, a group of people who want to work on that, and one of the game properties that feels like a natural playground for that set of technology and design challenges.
> When we decided we needed to work on markets, free to play, and user generated content, Team Fortress seemed like the right place to do that. That work ended up informing everything we did in the multiplayer space.
> Left 4 Dead is a good place for creating shared narratives.
[0]: https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/dck8n80/ https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gab...
- ehsankia 7y agoGoing a step aside from the technology itself, here's another way of looking at those games: Half-life basically helped kick start story-driven FPS games (Bioshock, etc) Half-Life 2 helped kick off physics based FPS games. Portal basically kicked off the FPS puzzle genre (Talos Principle, QUBE, Quantum Conundrum, etc). L4D basically kicked off FPS co-op games (Borderlands, Killing Floor, PayDay), as well as asymmetric co-op. For better or worse, TF2 with hats and later CSGO basically started the microtransaction/crate system. Lastly, Dota 2 did a lot to push e-sports forward too. This is the kind of advances Valve is interested in. It's hard to tell now, but this game could easily have a huge impact on how VR games are made in the future.