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The HTML part of javascript game engines is generally just enough to get a <canvas> on screen and dive into WebGL. The thing is, you can target Unity/Unreal/et
by vertex-four 7y ago
The HTML part of javascript game engines is generally just enough to get a <canvas> on screen and dive into WebGL.
The thing is, you can target Unity/Unreal/etc at a browser and get most of the benefits listed above, plus the benefit of using more-or-less the same toolkit as everybody else.
- Mirioron 7y agoHas Unreal improved their HTML5 offering? It used to be rather poor, because of the immense filesize of the engine. Have they got it down to reasonable levels yet?