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I think a lot of the AI functions like smell, Grunt AI and houndeye group behavior rely on this. A lot of it is easy to miss, like Vortigaunts fleeing, hiding a
by kipchak 7y ago
I think a lot of the AI functions like smell, Grunt AI and houndeye group behavior rely on this. A lot of it is easy to miss, like Vortigaunts fleeing, hiding and not attacking below a certain health. Houndeyes for example will react differently to quiet/far away noises than loud startling ones.
https://youtu.be/1tvz0WVaQGg https://youtu.be/1tvz0WVaQGg
https://youtu.be/9jO-P3kXlCI?t=105 https://youtu.be/9jO-P3kXlCI?t=105
- kompakt 7y agoYes, and this should be listed as HL1's main advance, its brilliant AI, which at that time of the release was unlike anything else. https://youtu.be/cOSCBMHGE18 https://youtu.be/cOSCBMHGE18 https://youtu.be/GjDY3m1SMpw https://youtu.be/GjDY3m1SMpw