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> for the past 10-odd years, there hasn’t really been a big new obvious realtime physical-simulation tech to turn into game mechanics Idk about that. I think
by CivBase 7y ago
> for the past 10-odd years, there hasn’t really been a big new obvious realtime physical-simulation tech to turn into game mechanics
Idk about that. I think Valve has simply changed their identity from "Game Developer" to "Gaming Platform Holder".
They have continued to experiment with new tech like they always have. They've made significant contributions to VR, streaming, and (for better or worse) monitization - technologies that are in service to their platform.
Valve as a game developer isn't dead. It just takes the back seat to Valve as a platform holder.
- derefr 7y agoYou might be right on their priorities, but I think my reasoning also holds, even if it’s maybe not the primary reason they didn’t make an HL3. I’ve given some thought to this, and I invite you to do the same: if there was an HL3 that continued in the tradition of serving as a tech-demo for a new kind of realtime physics-sim tech, what are the possibilities for the tech it could be showcasing? I’m not too deep into physical-simulation research, so I can’t say whether there’s something just sitting around as a journal paper. What I can say is that I haven’t seen anything in a modern title (even an artsy indie title) that would have made for a good basis for an HL game. Have you?
- deleted 7y ago[deleted]