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Platform lock-in to encourage adoptance was a strategy they used in HL2's release, as I noted above.
by blotter_paper 7y ago
Platform lock-in to encourage adoptance was a strategy they used in HL2's release, as I noted above.
- squeaky-clean 7y agoYes but that was 15 years ago, and they are referring to Valve's VR strategy. Valve has made an effort to have SDKs available to anyone and have developed a generic VR input system that allows you to play any SteamVR game with any brand of device, Oculus, Microsoft, Valve, whatever. They've also stated in response to the Oculus store offering hardware exclusive titles that they would never create or publish a VR game specific to one platform. Going back on those claims would ruin so much goodwill towards Valve among the VR community.
- blotter_paper 7y ago> They've also stated in response to the Oculus store offering hardware exclusive titles that they would never create or publish a VR game specific to one platform. Sauce? I tried googling, didn't find anything immediately relevant. I'd be curious as to their exact wording of that claim.
- cameronbrown 7y agoValves games are tied to OpenVR (which they created), an/the only implementation of which is SteamVR. They are trying to do what Google did with Android - create an open platform/ecosystem which OEMs jump into in order to push consumer adoption.
- blotter_paper 7y agoSeems I was wrong: https://half-life.com/en/alyx https://half-life.com/en/alyx > Play on any SteamVR system
- deleted 7y ago[deleted]