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Rendering. :) I worked on a GPU-based real-time path tracer prototype at Pixar, which became the RTP renderer used for their in-house lookdev tools [1]. [1] h
by ykl 7y ago
Rendering. :)
I worked on a GPU-based real-time path tracer prototype at Pixar, which became the RTP renderer used for their in-house lookdev tools [1].
[1] http://on-demand.gputechconf.com/siggraph/2017/video/sig1738-florian-hecht-peter-roe-go-with-the-flow-pixar.html http://on-demand.gputechconf.com/siggraph/2017/video/sig1738...
- jdormit 7y agoThat's dope. Thanks for sharing!