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The space requirement issue keeps coming up because not everyone lives in the same sized house. Just because you have ample space to stand in your room waving
by dx87 7y ago
The space requirement issue keeps coming up because not everyone lives in the same sized house. Just because you have ample space to stand in your room waving your arms around with a headset on doesn't mean everyone else does.
- whatshisface 7y agoI'm having a hard time imagining a living situation where you don't have enough space to stand up and move your arms. Could you describe one? At worst it could only be a tiny number of people, maybe people living in their cars, and definitely not the target audience of electronic entertainment.
- kingbirdy 7y agoYou need enough space to stand up, stick your arms out, and move around. Considering the average human wingspan is 5' 9" for men, add another foot and change on each side for a safety factor so you don't smack things if you lean a bit, and you end up needing a playing space that's an 8' diameter cylinder, and that's just for seated/standing experiences, not room-scale. This 8' cylinder also needs to be next to a computer, or you need to run a lot of cables. I live in a 3 story row house and the only space I have with enough room is my kitchen, anywhere else in the house and I'd end up hitting something.
- usrusr 7y agoStanding up and moving your arms has much lower space requirements than standing up and moving your arms while blindfolded and under a barrage of industry-leading illusions engineered for maximum distraction.
- nimajneb 7y agoThere's boundaries that the VR will put a red wall on screen if you approach. Setting them up is part of the installation of VR. I helped a friend setup Rift Oculus a while ago in a very small living room. Like bedroom sized living room. I've also played VR while sitting on a couch. Room is not an issue unless you play in a closet.
- squeaky-clean 7y agoIn a typical users playspace you're always near enough to the boundaries that they're visible. And speaking from experience, you do not want your VR setup within several feet of anything nice, like your television or hanging wall art, even if they're outside the boundary. As a good game of Gorn is guaranteed to make you run past that boundary and punch a nearby object. Yes you can play some VR on a couch, but not Superhot, not Gorn, not Space Pirate Trainer. Very likely not Half Life Alyx. I've used my VR setup from within cramped confines, but it's not something a non-enthusiast will do. Edit: Also were forgetting a very important point mentioned above "I'm not going to [...] lock my dogs outside just to play a video game."
- PeterisP 7y agoThere's a big difference between being able to stand up and move your arms, and being able to stand up and move your arms anywhere without looking while being certain not to hit anything. At least for me, in all the spaces I have computers, if I stand up I have some stuff or shelves within arm's reach, because I want that stuff to be accessible - but that makes those spaces unusable for VR, because I'll hurt myself those things or myself if I'm swinging around without being able to see what's there.
- deleted 7y ago[deleted]