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The big idea that the first Half Life explored was never breaking from first person. No cutscenes. Sometimes they’d trap you to focus your attention on somethin
by wishinghand 7y ago
The big idea that the first Half Life explored was never breaking from first person. No cutscenes. Sometimes they’d trap you to focus your attention on something but they never took away the player’s control to look at what they wanted to.
- nsxwolf 7y agoAnd it worked so well for immersion, and is the most natural and comfortable way to tell a story in VR.
- weaksauce 7y agoWell that and the fact that they had a writer and a story instead of a free for all killing spree like their contemporaries.
- laumars 7y agoThere were already a lot of FPS around that era that had a proper story.
- skyyler 7y agoCan you provide some examples? I don't remember Turok or Unreal having gripping stories.
- mietek 7y agoPathways into Darkness (1993), Marathon (1994), Marathon 2: Durandal (1995), and Marathon Infinity (1996) all precede Half-Life (1998). https://en.wikipedia.org/wiki/Pathways_into_Darkness https://en.wikipedia.org/wiki/Pathways_into_Darkness https://en.wikipedia.org/wiki/Marathon_Trilogy https://en.wikipedia.org/wiki/Marathon_Trilogy The stories of these games have been the subject of discussions for many years. http://pid.bungie.org http://pid.bungie.org http://marathon.bungie.org/story/ http://marathon.bungie.org/story/ You may know Bungie as the studio behind Halo: Combat Evolved (2001) and subsequent games.
- trm42 7y agoMarathons are awesome games still. It’s kinda sad that most of the PC players missed them. If my memory serves me right, only Marathon 2 was publishes on Windows quite late and it got bad reviews because of Quake and its 3d graphics. Marathons had bitmapped NPCs instead of 3d models. Before Microsoft bought Bungie, They open sourced the Marathon code and gave the game data for free. Luckily people have been working on bunch ports for modern OSes: https://alephone.lhowon.org/ https://alephone.lhowon.org/
- pvg 7y agoBeside the Bungie games mentioned, there were tons of others. The first two Dark Forces, System Shock, Goldeneye just off the top of my head - all released before HL.
- laumars 7y agoThis is what I remember being the most novel thing about Half Life too. It's surprising more games don't do this, even now cut scenes are more common than not.
- moultano 7y agoNo audio-logs either. No text. Just experiencing the whole thing first-hand, with set pieces that felt like plausible places and not just "cool geometry."
- mrob 7y agoThere's a brief scene where they take away control, when you get knocked unconscious and carried to the trash compactor, but it's arguably not a cut-scene in the original sense (cutting away from the player's POV) because it stays in first person view.