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Back when I used to work as a VR developer "Half Life 2 quality cinematics and plot but in VR" was my go to example of how powerful of an experience VR could be
by dsfyu404ed 7y ago
Back when I used to work as a VR developer "Half Life 2 quality cinematics and plot but in VR" was my go to example of how powerful of an experience VR could be if done right. I really hope they don't botch this. If they do this right you'll feel like you were there.
Due to some of the technical limitations with people (motion sickness does not make a popular game) I don't think this is not going to be an open spaces and free-movement heavy game like HL2. Not having some really good expansive panorama scenes would be a disservice to the VR tech but don't expect to be able to drive a go-kart around in them. I'm expecting a lot of semi stationary scenes where the player is free around a small space as the environment smoothly and steadily around them (like all the various freight elevator and rail car scenes in HL1). I expect that in typical Half-Life fashion there will be lots of object manipulation and head crab batting practice while the player remains nearly stationary.
- stetrain 7y agoYep, I've been itching for a good example of this kind of long form immersive VR game. Budget Cuts and Apex Construct give a taste of it, but I find myself really wanting to just be able to play some version of Portal 2 that was somehow suited for VR and wouldn't make you instantly throw up.