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But that's precisely why their first big AAA VR Experience is based on Half Life. It's probably one of the few franchises that (could) force people to jump into
by fetus8 7y ago
But that's precisely why their first big AAA VR Experience is based on Half Life. It's probably one of the few franchises that (could) force people to jump into buying a VR rig. Yes, it's not exactly cheap, and it has some requirements like space, but being able to experience a new Half Life game after 12 years, is quite exactly the thing that will get people seriously interested.
(This is all coming from someone who's probably going to jump back into PC/VR gaming for this experience, depending on the reveal and pre-release coverage...)
- dx87 7y agoThe space thing is what kills it for me. Even if the VR and computer were free, I just don't have the space to use it. I'm not going to rearrange furniture or lock my dogs outside just to play a video game.
- fetus8 7y agoGiven the previous history of the Half Life franchise, we're most likely in for a FPS Shooter with lots of environmental physics manipulation through a new VR control scheme, utilizing the Valve Index (and other VR controllers). Given what other people in this thread have mentioned, you will not be moving within a virtual space via VR inputs with full body mapping to in-game movement, as that's a recipe for getting sick. Given my experience with VR and playing games that required a fair amount of movement, Superhot VR and BeatSaber, the space needed was just enough to stand up, and move my arms around. I am really unsure of why this space requirement issue keeps popping up. Unless you're doing full room mapping, which I highly doubt this game will utilize, I cannot imagine that most people with an entertainment center or with a desk dedicated to their PC, don't have enough room to stand up and move their arms around...
- dx87 7y agoThe space requirement issue keeps coming up because not everyone lives in the same sized house. Just because you have ample space to stand in your room waving your arms around with a headset on doesn't mean everyone else does.
- whatshisface 7y agoI'm having a hard time imagining a living situation where you don't have enough space to stand up and move your arms. Could you describe one? At worst it could only be a tiny number of people, maybe people living in their cars, and definitely not the target audience of electronic entertainment.
- kingbirdy 7y agoYou need enough space to stand up, stick your arms out, and move around. Considering the average human wingspan is 5' 9" for men, add another foot and change on each side for a safety factor so you don't smack things if you lean a bit, and you end up needing a playing space that's an 8' diameter cylinder, and that's just for seated/standing experiences, not room-scale. This 8' cylinder also needs to be next to a computer, or you need to run a lot of cables. I live in a 3 story row house and the only space I have with enough room is my kitchen, anywhere else in the house and I'd end up hitting something.
- usrusr 7y agoStanding up and moving your arms has much lower space requirements than standing up and moving your arms while blindfolded and under a barrage of industry-leading illusions engineered for maximum distraction.
- nimajneb 7y agoThere's boundaries that the VR will put a red wall on screen if you approach. Setting them up is part of the installation of VR. I helped a friend setup Rift Oculus a while ago in a very small living room. Like bedroom sized living room. I've also played VR while sitting on a couch. Room is not an issue unless you play in a closet.
- squeaky-clean 7y agoIn a typical users playspace you're always near enough to the boundaries that they're visible. And speaking from experience, you do not want your VR setup within several feet of anything nice, like your television or hanging wall art, even if they're outside the boundary. As a good game of Gorn is guaranteed to make you run past that boundary and punch a nearby object. Yes you can play some VR on a couch, but not Superhot, not Gorn, not Space Pirate Trainer. Very likely not Half Life Alyx. I've used my VR setup from within cramped confines, but it's not something a non-enthusiast will do. Edit: Also were forgetting a very important point mentioned above "I'm not going to [...] lock my dogs outside just to play a video game."
- nsxwolf 7y agoI have ample space available, but I have gotten so lazy in VR that I tend to confine myself to a chair or just a small place to stand. Teleport locomotion is my favorite. I really don't feel like I'm missing a whole lot by not walking around much.
- willis936 7y agoIf you haven’t tried VR yet, I would before you buy one. I bought a secondhand oculus a year ago and I don’t play with it very often because I get a cold sweat within minutes. It is cool and it is immersive, but it’s also physically uncomfortable. It’s worth getting some answers before spending hundreds of dollars on it.
- Impossible 7y agoJust wearing an HMD with a comfortable experience probably shouldn't make you sick within minutes. If you're running on an underpowered PC, or a PC that is adding latency due to outdated drivers, bad hardware, bad software, USB controller issues (the list goes on) that could be the cause. If your IPD adjustment isn't correct that could be a problem as well. Lastly if you jumped right into uncomfortable experiences (potentially anything with artificial locomotion or any unoptimized game) that could make you sick as well. It's possible that you are unusually sensitive but it's likely that this is something that can be fixed. I worked on a game called Luna (https://store.steampowered.com/app/605770/Luna/ https://store.steampowered.com/app/605770/Luna/) and many of the people who play tested it said it was the first VR game they played that didn't make them sick, previously they thought "VR makes me sick". It was optimized for player comfort and is a pretty slow paced relaxing game so I think that helped.
- willis936 7y agoI’m familiar with all of that. The “comfortable experiences” don’t bother me, but they also don’t stimulate me. I enjoy 6DOF shooters and racing simulators.
- whitebread 7y agoI don’t have VR and will be buying a rig for this game and will be willing to rearrange the furniture in my 624 sqft apt to do it. Born in 1992, HL1 was what really got me into gaming.
- tetha 7y agoI don't know. Maybe I'm a miserable cynic by now, but too many big names have been burning my good-will. I've been disappointed by too many names by now. Blizzard, Ubisoft, Bethesda, EA. Valve hasn't done so by not publishing games. Why should I trust e.g. EA with a long-dead franchise like Lost Vikings because it's VR now? Lost vikings were pretty dope puzzles games. At this point I prefer throwing $60 at 4-6 indie games and usually I'll find something with a couple of days or weeks playtime. Increasing the title's cost by an entire VR headset doesn't really improve my trust. Especially because a lot of the VR games I've seen on stream so far are just .. lackluster horror scare fares and entirely whacky things.