5 ms·
It depends on where you're located. With FiOS in NYC I can get to AWS Virginia in 18ms. I don't have any Google Cloud servers to test with. When I use Steam/
by CoolGuySteve 7y ago
It depends on where you're located. With FiOS in NYC I can get to AWS Virginia in 18ms. I don't have any Google Cloud servers to test with.
When I use Steam/NVidia in home streaming with my GTX 1080 card, I can render a 1080p frame in about 10-12ms and decode it in 10ms on my 4K FireTV. (I beat Witcher 3, TombRaider, and Hitman with it over a 50Mbit powerline ethernet setup and they all looked fine BTW.)
Even if the Google data center is twice as far as AWS, that's 58ms lag, or 4 frames at 60fps. You can emulate the same lag by turning off Game Mode on your HDTV, it's fine for most games.
However, it is bullshit that the Stadia website doesn't have something like fast.com that tells you if your internet connection has enough bandwidth/latency to actually work with the service.
It's also not a good sign that they're not talking about avoiding wifi for your connection the way Steam does.
- birdyrooster 7y agoI don’t know what games you play, but in home streaming is too much lag for me on basically any game. For myself, 144hz is a requirement because 60fps is a slide show. The resolution would need to be increased as 1080p looks terrible, so that is unacceptable too.
- CoolGuySteve 7y agoHave you considered that you might not be the target audience for a $10/month game streaming service?
- birdyrooster 7y agoI don’t know what their target audience could possibly be. If the game is so visually unappealing that the customer doesn’t care about frame rate or resolution, then it’s likely they already have the capability to render that with the console they already have. Stadia needs to convince people they have a better product than what consumers have today. Instead it looks like a step down and you still have to pay full price for the games. People can finance a console purchase over a couple years for a little more money and enjoy their experience more while having a structured monthly payment.
- mantap 7y agoMost people game at 60fps or even 30fps. If 60fps is an unacceptable slide show you are most definitely not in the target market.
- birdyrooster 7y agoYes but what you are positing as a target market already has something that does that today. Stadia has to be a value add.
- birdyrooster 7y agoThe problem is that modern consoles have native support for higher refresh rates and Stadia will need to continue to scale with this.
- benibela 7y agoIt would probably work well for turn based games like Civilization
- birdyrooster 7y agoBut why won’t people just use the devices they have today to play such a game? I don’t even know how many physical CPU cores Google will give each machine, but imagine running Civ on some server grade processors with tons of cores. That could actually be a good experience but I doubt Google could make money if they were generous in this way.
- iv42 7y agohttps://projectstream.google.com/speedtest https://projectstream.google.com/speedtest Bandwidth test only though; latency not reported.
- drusepth 7y ago>It's also not a good sign that they're not talking about avoiding wifi for your connection the way Steam does. At the very least, they send an email full of tips to everyone that buys one, where the top-most/first block mentions a wired connection makes a big difference over wireless. Screenshot: https://i.imgur.com/4XsvdDN.png https://i.imgur.com/4XsvdDN.png