5 ms·
Basically everyone there uses client based prediction models (for your and enemies actions). See also: https://gafferongames.com/post/what_every_programmer_nee
by missjellyfish 7y ago
Basically everyone there uses client based prediction models (for your and enemies actions).
See also: https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/ https://gafferongames.com/post/what_every_programmer_needs_t...
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking https://developer.valvesoftware.com/wiki/Source_Multiplayer_...
- EugeneOZ 7y agoI know about it. Trust me, NOBODY will play with a teammate with 500ms latency. On EU servers my usual latency is 43-47ms. It's really far from "half of a second".
- zaarn 7y agoI (EU) played regularly with someone in Australia on R6:S and it wasn't much of a problem. He's used to latency issues so he played as well as anyone else would.
- EugeneOZ 7y agoIt's not possible to get used to such huge latency (500ms). He is a burden for a team in competitive games. It is a fact (if that "friend from Australia" exist at all).
- zaarn 7y agoThat friend certainly exists and he's not a burden on the team. Maybe you focus too much on the latency number and forget that some people play to have fun, while still playing very decently. I think it's very rude you suggest I don't know people in Australia (do you even know someone from Australia?)
- EugeneOZ 7y agoStill I don't believe you. I have experience of playing competitive shooter with 250ms latency and it was nearly impossible to aim. And you are talking about 500ms latency. Let's just agree to disagree.
- zaarn 7y agoWell, he plays with between 100 and 300ms latency on average, atleast whenever I check the player screen. They're perfectly capable of hitting targets reliably. On a similar note, I used to play World of Tanks with around 400ms latency before I got a better internet uplink, while it's certainly bad for a month, you start to get used to it eventually and the brain compensates. Of course, if reaction time matters you loose, but you can adapt your playstyle in a lot of games so that pure reaction time doesn't matter as much.