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Stadia is and will remain laughable because it has absolutely no answer for VR content and is a laggy mess in the best conditions. If a partnership between AT&T
by birdyrooster 7y ago
Stadia is and will remain laughable because it has absolutely no answer for VR content and is a laggy mess in the best conditions. If a partnership between AT&T and NVidia couldn’t crack this egg, why in the world would Google be able to? It’s a physics problem that cannot be overcome. The hubris of Google to tout this platform is incredibly annoying as a gamer.
- deleted 7y ago[deleted]
- ansible 7y agoYes, on the one hand, traditional gaming (FPS, etc.) is most of the market now. Call of Duty, Fortnite, etc. But we're on the cusp of VR/AR really taking off. The current all-in-one VR systems are almost good enough for a lot of people to jump in. I can see the next-gen of those being very popular. Certainly, you're giving up a lot by wearing all the rendering silicon on your head, but the other side of that is that it shaves precious milliseconds off the end-to-end latency, which is critical for a good experience. And there's no way to do any of that with streaming games. Now, for an old man like me who's mostly playing turn-based strategy games, card games and such, Stadia might be an attractive offer. Of course, those sorts of games don't push the limits of my old system, so... yeah, I don't need it right now either. While top-end PCs can render better than top-end consoles right now, I don't see that as being compelling enough, especially when you factor in the network bandwidth / low-latency needed.