4 ms·
> I think this would look a little like a stablized video, but it's only for a max of a few frames, so not as bad. The issue is that the stabilisation is not j
by grenoire 7y ago
> I think this would look a little like a stablized video, but it's only for a max of a few frames, so not as bad.
The issue is that the stabilisation is not just for a maximum of a few frames, because you're always behind by the amount of frames stabilised/processed/corrected. This would lead to the stabilised video feeling as long as you're moving... which happens rather often when playing games.
- hyperpallium 7y agoThe warping/stablization only happens on a misprediction, which would be much less than half the time. Ignoring that, I see what you mean that it's ongoing. But it resets every time a new frame is received, whereas a stablized video never resets from the start. To illustrate, consider a video with the camera spinning on an axis into the image (like a barrel roll; so the image rotates in 2D). To prevent the subject of the video from rotating, each image must be rotated in the opposite direction. You'd see the frame of the image rotating. Whereas, with warping, the orientation of the image would reset to level with each actual frame recieved. So the amount of rotation would be limited to a few frames worth - not spinning around 2pi like the stablized video.