3 ms·
>I seriously did not understand how there could be no input lag Of course, there is. >and even though I was asking people who both tried and watched it they a
by macspoofing 7y ago
>I seriously did not understand how there could be no input lag
Of course, there is.
>and even though I was asking people who both tried and watched it they all said that it was not noticeable. I had a hard time believing it, and still can't...
Network latency is highly context-dependent. In the right environment, it could be minuscule. Online multiplayer has been with us for decades now, and in general works very well (even with FPS, RTS, and fighting games, all of which require a high rate of actions) so it is something that can be mitigated. In an online multiplayer game, your local state is updated quickly and the server state catches up (or uses some prediction heuristic) or rolls back client state. I'm sure there are some strategies to mitigate with pure cloud games...
Having said that, a purely server-side streaming solution wastes the processing power of the client, with even a typical phone being a pretty powerful device. Maybe there is a hybrid approach lurking in here somewhere, where some processing is done on the client, and heavy rendering is still done on the server. This lightens the server load and improves latency.