3 ms·
First of all, it's not always under Google's control what the user latency is. There are a myriad factors they do not control when it comes to the network conne
by grenoire 7y ago
First of all, it's not always under Google's control what the user latency is. There are a myriad factors they do not control when it comes to the network connection. Second, Stadia does not send a game state like a multiplayer game server does. What you send is input, and what you get back are video frames. Had the game engine touched your own computer, you would be using the same tricks as any other online multiplayer game. Yet, we can see the input lag being a major deterrent in the play quality.
Presently, the only defense for Stadia right now is that your average gamer probably won't give a crap if the game feels a bit laggy. We only recently had the stupid ongoing debate with console developers and publishers trying to convince people that 24-30FPS is the maximum that humans can perceive. Luckily that ended with eSports players going for 144Hz monitors and showing that there is an obvious (i.e. noticeable) improvement in reaction times and responsiveness. Hopefully people are convinced that cloud gaming latency does affect the way you play your game, and how much better it feels when you're playing on your own hardware; weaker or stronger it might be than the Stadia server farms.