3 ms·
> Uncanny Valley has only been proven on 2d to my knowledge. I think that it's probably just far more likely to be encountered with CG than something most of u
by autoexec 7y ago
> Uncanny Valley has only been proven on 2d to my knowledge.
I think that it's probably just far more likely to be encountered with CG than something most of us see in real life. Plenty of researchers are working on the issue because it does make some people uncomfortable, not just so that their perfectly fine robots will look better on instagram. I occasionally run into real life examples around Halloween in some of the masks but the effect isn't ever consistent. It's just certain moments when movements (or a lack of them) seem to defy what the brain expects. I've heard the Uncanny Valley used to help explain the reason people can find disabled people, taxidermy, the dead at open coffin funerals or clowns "scary" in real life.
It's not even something everyone experiences, or maybe it's better to say that what triggers it in one person might not bother another, so it's hard to pin down. I'm guessing familiarity and time helps a lot too so even if a 20 second video of Repliee R1 creeps you out you'd eventually not be bothered by it if you had one in your house all day. I wouldn't be surprised if a sculpture, properly contextualized in an exhibition environment, was less jarring than a random photo online for the same reason.