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That's how we did this; https://m.youtube.com/watch?v=7jfZ6zLkWF0 https://m.youtube.com/watch?v=7jfZ6zLkWF0 (was running live on-set)
by soylentgraham 7y ago
That's how we did this; https://m.youtube.com/watch?v=7jfZ6zLkWF0 https://m.youtube.com/watch?v=7jfZ6zLkWF0 (was running live on-set)
- echelon 7y agoThat's so impressive! What company do you work for? This is super cool. Can you talk about the rest of your stack? Or other projects of a similar nature?
- soylentgraham 7y agohttp://newchromantics.com/ http://newchromantics.com/ is my own little company, (website is criminally out of date) I did the tech, http://analogstudio.co.uk/ http://analogstudio.co.uk/ did the art/comp/post work. The setup was essentially an app (c++ engine on osx running models), ingesting camera feeds, outputting skeletons, running sound->mouth poses, to unity which puppeteered 2D sprites. On-set we output to a monitor which mixed the real shots with our graphics. Nothing crazy! But it was a solid setup (except for overheating DSLRs)
- cryptozeus 7y agoReally cool ! Tensor js ?
- alexcnwy 7y agoThat’s so epic! Can you please give a little bit more detail on your process?
- Hitton 7y agoThat doesn't look like it needs person segmentation.
- soylentgraham 7y agoNo, but the post above was about skeletal tracking, not the OP content.