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Can this potentially be used in 2D animation replacing the manual skeletal animating processes?
by netwanderer3 7y ago
Can this potentially be used in 2D animation replacing the manual skeletal animating processes?
- xsmasher 7y agoDo you mean 3D animation? It looks like the interface returns 2D coordinates for the joints, not 3D coordinates; so it can't directly create 3D animation data. It was also very jumpy in my browser, so it would require smoothing to be usable; or maybe if it wasn't running real-time it would be more accurate?
- soylentgraham 7y agoThat's how we did this; https://m.youtube.com/watch?v=7jfZ6zLkWF0 https://m.youtube.com/watch?v=7jfZ6zLkWF0 (was running live on-set)
- echelon 7y agoThat's so impressive! What company do you work for? This is super cool. Can you talk about the rest of your stack? Or other projects of a similar nature?
- soylentgraham 7y agohttp://newchromantics.com/ http://newchromantics.com/ is my own little company, (website is criminally out of date) I did the tech, http://analogstudio.co.uk/ http://analogstudio.co.uk/ did the art/comp/post work. The setup was essentially an app (c++ engine on osx running models), ingesting camera feeds, outputting skeletons, running sound->mouth poses, to unity which puppeteered 2D sprites. On-set we output to a monitor which mixed the real shots with our graphics. Nothing crazy! But it was a solid setup (except for overheating DSLRs)
- cryptozeus 7y agoReally cool ! Tensor js ?
- alexcnwy 7y agoThat’s so epic! Can you please give a little bit more detail on your process?
- Hitton 7y agoThat doesn't look like it needs person segmentation.
- soylentgraham 7y agoNo, but the post above was about skeletal tracking, not the OP content.