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Diablo II original code lost with no back-ups
- coldtea 7y ago>"[We] finally rebuilt a lot of it through what people had at their homes," Erich Schaefer said. "I had a big chunk of it. Went home, pulled out the hard drive or whatever we did back then. Spent a few days reconstructing it, which ended up working fine, except that we lost all the history. We lost a lot of the assets, art assets. It would make it very difficult for Blizzard to do a Diablo 2 Remaster because all the assets we used are pretty much gone. They'd have to make them from scratch." Wouldn't the assets be present in the shipped games?
- ThrowawayR2 7y agoAudio and artwork are shrunken and compressed from the original resolution they were created in to fit on the CD. A remaster would need the assets in the original level of detail they were created in.
- coldtea 7y ago>A remaster would need the assets in the original level of detail they were created in. Wouldn't the original artists / graphic designers have those? Besides Diablo II came out in 2000. Even the high res Illustrator/Photoshop/assets might be mediocre res for today's monitors...
- saganus 7y agoI imagine it's easier to recreate remastered assets from copies at the original res, than doing it from low-res versions.