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Pokémon Sword/Shield causes Roku devices on the same network to crash/bootloop
- Operyl 7y agoSo apparently the Switch (via Pokémon Sword/Shield) is sending out probes to try and find other switches connected to the network (for local communication probably), along with the standard bluetooth probes it does. Select Rokus do not like being randomly probed/data being flung at them, and start bootlooping as a result.
- jallasprit 7y agoIt is almost like Roku engineers forgot that other devices can send BT packets as well
- mav3rick 7y agoWow this is pretty bad. What part of dropping the packet in the worst case is hard ?
- Operyl 7y agoThere’s another comment that claims it’s the fact the switch is trying to pair constantly with it (which doesn’t sound right, I’ve been doing some BT dev here and I haven’t had my switch trying to pair even though I’m playing at the same time). Regardless, good job Roku either way I guess.
- thosakwe 7y agoIs this why I can’t play online? I have a Roku TV...
- rushils 7y agono that's completely unrelated
- Triesault 7y agoIt sounds like the affected Roku doesn't sanitize the bluetooth input and/or incorrectly trusts a bluetooth connection with a certain formatting. Yikes.
- DeadBabyOrgasm 7y agoYes, but it's also ridiculous to have the Switch spam IPs in the space like that. Boo on both of them.
- monocasa 7y agoBroadcast for service discovery is totally fine.
- parski 7y agoThat's pretty terrible of Roku.
- deleted 7y ago[deleted]