4 ms·
It's pretty fast to work with a pixel framebuffer and just blit it to the screen with GDI, DirectX, OpenGL, or something. You might not be able to do 1920x1200
by bananaboy 7y ago
It's pretty fast to work with a pixel framebuffer and just blit it to the screen with GDI, DirectX, OpenGL, or something. You might not be able to do 1920x1200 at 60fps but you can do something smaller and stretch it to fullscreen. I wrote a minimal framebuffer library for doing this, because I just wanted to work with pixels: https://github.com/samizzo/pixie https://github.com/samizzo/pixie
I used it for the Windows port of an MS-DOS demo I wrote recently: https://www.pouet.net/prod.php?which=83648 https://www.pouet.net/prod.php?which=83648