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I used the work in the gaming[0] industry and did my best to read up on addiction, both in general terms and related to gambling. One of the main takeaways I fo
by rurp 7y ago
I used the work in the gaming[0] industry and did my best to read up on addiction, both in general terms and related to gambling. One of the main takeaways I found was that the addiction rates are surprisingly similar across different vices. It doesn't matter if the vice is gambling, porn, alcohol, shopping, or whatever -- some low single digit percent of the population is likely to get dangerously addicted, a somewhat larger group will spend way too much money but not otherwise disrupt their life, and the vast majority of people will treat it like just another type of recreation.
I really wish our society could take all of the energy that goes into criminalizing and stigmatizing vice industries and instead use it to offer help to people who are dangerously addicted. Just think of how much free therapy, rehab, and drug research could be funded by the tens of billions of dollars that the drug war has cost.
[0] Gaming is the industry term for gambling