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Unity's new Data-Oriented Technology Stack (DOTS) aims to take advantage of multi-threading by default. It's done transparently as far as it is possible, with t
by e_proxus 7y ago
Unity's new Data-Oriented Technology Stack (DOTS) aims to take advantage of multi-threading by default. It's done transparently as far as it is possible, with the help of a new burst comipiler system, their new job system and the Entity Component System (ECS).
https://unity.com/dots https://unity.com/dots