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Kinect loves hands. It seeks out hands in everything it sees. If you look at the greyscale video box, the moment a hand is in view it will glow white. It might
by bruceboughton 16y ago
Kinect loves hands. It seeks out hands in everything it sees. If you look at the greyscale video box, the moment a hand is in view it will glow white.
It might not be down to the finger level yet (I don't know) but it can certainly recognise hands to a great level of precision. The Kinect Sports bowling game, for example, is very accurate at tracking the path of your hand.
- mortehu 16y agoAre you talking about the orientation of the hand relative to your lower arm, or the position of your hand in space? An easy test is to twist your hand while moving no other part of your body. If the Kinect game tracks your hand, this should be reflected in your avatar. I suspect many games fake it in this fashion: http://www.youtube.com/watch?v=KWbLOFGSEDo http://www.youtube.com/watch?v=KWbLOFGSEDo edited to add: quote from someone on the Kinect Sports team: And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing—the flexibility keeps me immersed. http://www.businessinsider.com/microsoft-xbox-360-kinetic-is-wonderful-2010-6 http://www.businessinsider.com/microsoft-xbox-360-kinetic-is...
- theBobMcCormick 16y agoThis was a huge disappointment to me when trying out Kinect Sports bowling. Wii bowling's ability to accurately track wrist twists made if feel a lot like real bowling. Kinect bowling doesn't feel like bowling at all. :-(
- firemanx 16y agoI've noticed several games that can at least track the plane of your hand. My wife and I were playing some volleyball in Kinect Sports the other night, and it definitely was mimic-ing the movements of how we held our hands (ie, palm down, palm up, etc).