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I’ve heard one of the Commander Keen developers did not like the direction id and gaming was heading with Wolfenstein already. Would be interesting to read a mo
by severine 7y ago
I’ve heard one of the Commander Keen developers did not like the direction id and gaming was heading with Wolfenstein already. Would be interesting to read a modern day interview with him.
Perhaps Tom Hall? There's this recent audio interview [1] with him that seems interesting, thanks for the hint!
[1] https://www.devgameclub.com/blog/2018/1/17/dgc-ep-096-tom-hall-interview https://www.devgameclub.com/blog/2018/1/17/dgc-ep-096-tom-ha...
- lisptw102019 7y agoProbably Tom Hall. The breaking point for him was Doom; When you look at the level of interactivity/story in Doom 3, consider that it was 'closer' to his vision for the original than what was released in 1993. Anachronox is probably the best example of what he thought was a 'proper' game, and while I've never had the chance to play it, I understand it was a very underappreciated gem in it's day.
- paulryanrogers 7y agoAnachronox is great. It has the things I always wanted from Wolfenstein and Doom: story, characters, world building, light RPG elements.
- severine 7y agoThanks, I'm having a great time reading about Anachronox! If you play on Windows, it's $5.39 in GOG: https://www.gog.com/game/anachronox https://www.gog.com/game/anachronox