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On the other hand, corridors in Half Life 1 were very well designed and not-fear inducing, especially in the beginning of the game - with colored lines on walls
by romwell 7y ago
On the other hand, corridors in Half Life 1 were very well designed and not-fear inducing, especially in the beginning of the game - with colored lines on walls marking the routes to important destinations[1].
I wish this idea was applied to the buildings I work in, where I keep getting lost. For example, a green line tracing a way to the cafeteria; a blue one going to the restrooms; a red one to the exits, etc.
[1]https://youtu.be/hsTEoGoAxUk?t=396 https://youtu.be/hsTEoGoAxUk?t=396
- jml7c5 7y agoIt's very common in hospitals. I'd love to see it in more places.
- lordgrenville 7y agoGreat point. But you can't mention that game without mentioning the corridors of "Office Complex" - lit by semifunctional fluorescents and strewn with destruction - which are perfect examples of this trope. https://youtu.be/WZVj6_h4X0s?t=35 https://youtu.be/WZVj6_h4X0s?t=35
- kace91 7y agoMadrid's subway works that way. Each line is identified by a unique number and color, and the corridors feature the color of the line - so if you're in a red corridor you know your entering or exiting a line 2 platform.
- baud147258 7y agoI've seen such an idea (colored lines on the ground) to show the way to the different line stops in train/subway stations with a lot of different lines. A pity the lines aren't made in a durable material and it quickly disappear.