4 ms·
That definitely looks cool. I remember looking at these when you mentioned them before, but then I got lost looking for example audio scripts. I just looked a b
by pierrec 7y ago
That definitely looks cool. I remember looking at these when you mentioned them before, but then I got lost looking for example audio scripts. I just looked a bit harder and I think I found them:
https://github.com/PaulBatchelor/Patchwerk/blob/master/runt/examples/ https://github.com/PaulBatchelor/Patchwerk/blob/master/runt/...
I guess the documentations is in-progress, but the language seems like it has exactly the improvements over Sporth I was thinking of. Compared to Sporth, though, the development model seems less open to community involvement. It would be great to have a "contributing" guide of some sort, or a repo open to pull requests.
- zebproj 7y agoDue to life circumstances, I have been unable to write any real intro documentation. > Compared to Sporth, though, the development model seems less open to community involvement The biggest reason for this is because I'm actually using Fossil for source control instead of git, and this is a git export for visibility and convenience. Fossil also is built around a cathedral model rather than the bazaar model [0], so it it indeed harder to make one-off commits to the repo. It should be possible to have bidirectional git/fossil support, but I haven't explored it for now. > It would be great to have a "contributing" guide of some sort, or a repo open to pull requests. There's no guide yet because I'm not ready for any random stranger to be able to make a contribution. However, if you (or anyone reading) are interested in using developing Patchwerk, please email me at this is paul batchelor at gmail dot com (no spaces). 0: https://www.fossil-scm.org/xfer/doc/trunk/www/fossil-v-git.wiki https://www.fossil-scm.org/xfer/doc/trunk/www/fossil-v-git.w...