3 ms·
Idea is good, here are a few details that really killed the experience for me (early game at least): - It is not explicit at which level of each "skill" each c
by glaberficken 7y ago
Idea is good, here are a few details that really killed the experience for me (early game at least):
- It is not explicit at which level of each "skill" each character is. i.e. how many self start levels have i bought for founder?
- Item/skill price should only increase per level. i.e. Self starter level 1 should always be a fixed price, then level 2 higher etc...
- income progression is slow... you are stuck back at 1000$ for way too long after projects.