4 ms·
If you're an amateur and can't afford $100 dev license, why are you targeting a premium mobile platform that you'd need to test on? Just don't support ~~MacOS~
by unlinked_dll 7y ago
If you're an amateur and can't afford $100 dev license, why are you targeting a premium mobile platform that you'd need to test on?
Just don't support ~~MacOS~~ [e: iOS, my b], this is what I mean by going the "amateur" route. If you don't care about distributing software professionally, then just don't deal with the headaches and costs.
- monkeywork 7y agoLast I checked MacOS wasn't a premium mobile platform... it's a general computing platform for desktops and laptops.
- unlinked_dll 7y agoI was replying to the comment that WebGL isn't fully supported on iOS.