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Sounds like a fun serious/educational game. I'll check it out. There was a list of serious/educational games that I once submitted to HN [1]. Maybe you should
by mettamage 7y ago
Sounds like a fun serious/educational game. I'll check it out.
There was a list of serious/educational games that I once submitted to HN [1]. Maybe you should contact the author to see if it can be added.
Edit: that was more fun than I expected. At later levels it feels a bit like a grind, but for just for a couple of days of work I find it a fantastic achievement. You kept me hooked for about 25 minutes ;-)
[1] https://news.ycombinator.com/item?id=14661813 https://news.ycombinator.com/item?id=14661813
- LeonB 7y agoWill do, thanks
- LeonB 7y agoTo avoid the grind: If you give your people multiple of the self-start skill they will do more work with less clicking on your part. Also observation skill is similar, means they can do multiple in a row without any intervention.
- reificator 7y agoI've seen these skills fire several times, but I'm not sure what the rules are. Do they self-start any time they could complete an open task? Do they self-start only when there is new work available as soon as they finish?
- workingpatrick 7y agoFor the Observation Training, your worker seems to work X tasks in a row when you manually click them to assign a task, where X is their "Observation Training" level. So that automates their work if you assign it to them manually. The self-starter training seems to take effect when you've not manually assigned a task to them. They will search for a single task to complete X times in a row, with a slight delay between each task, where X is equal to their "Self-Starter Training" level. When their tasks are started automatically via this skill, the "Observation training" seems to be ignored.